Overview
In iOS 3.0, Apple introduce new UIGestureRecognizer Class! These provide a default implementation of detecting common gestures such as taps, pinches, rotations, swipes, pans, and long presses.
Gesture recognizers convert low-level event handling code into higher-level actions. They are objects that attach to a view, which allows the view to respond to actions the way a control does. If they recognize their assigned gesture, they send an action message to a target object. The target object is typically the view’s view controller, which responds to the gesture.
A view can have with multiple Gesture Recognitions but a Gesture Recognizer can't associate with multiple views.
Gesture Recognizer classes of the UIKit framework
UITapGestureRecognizer:
UITapGestureRecognizer is sub class of UIGestureRecognizer that look for single and multiple taps on associated view.
Adding UITapGestureRecognizer to a view.
1) Creating a Gesture Recognition: You can create a Gesture Recognition by specifying a callback method so the Gesture Recognition send you update when gesture starts, changes, or ends.
2)Add Gesture Recognition to View : Each gesture is associated with one view.When a touch occurs within the bounds of that view, the gesture recognizer see if it matches the type of touch it’s looking for, and if a match is found it will notify the callback method.
Example:
Adding a Tap Gesture Recognizer to a View:
CallBack method for Gesture Recognizer:
-(void) handleTapGestureRecognizer:(id) sender{
NSLog("Tap Gesture Occurred");
}
Adding Gesture to view
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGestureRecognizer:)];
tapGesture.numberOfTapsRequired = 2; //Default is 1.
[view addGestureRecognizer:tapGesture];
Note: userInteractionEnabled is always "YES" for specified view.
In the same way you can use rest of Gesture Recognizers.
In iOS 3.0, Apple introduce new UIGestureRecognizer Class! These provide a default implementation of detecting common gestures such as taps, pinches, rotations, swipes, pans, and long presses.
Gesture recognizers convert low-level event handling code into higher-level actions. They are objects that attach to a view, which allows the view to respond to actions the way a control does. If they recognize their assigned gesture, they send an action message to a target object. The target object is typically the view’s view controller, which responds to the gesture.
A view can have with multiple Gesture Recognitions but a Gesture Recognizer can't associate with multiple views.
Gesture Recognizer classes of the UIKit framework
- Tap (any number of taps) = UITapGestureRecognizer
- Pinch (for zooming) = UIPinchGestureRecognizer
- Pan or Drag = UIPanGestureRecognizer
- Swipe (any direction) = UISwipeGestureRecognizer
- Rotating = UIrotationGestureRecognizer
- Long Press = UILongPressGestureRecognizer
UITapGestureRecognizer:
UITapGestureRecognizer is sub class of UIGestureRecognizer that look for single and multiple taps on associated view.
Adding UITapGestureRecognizer to a view.
1) Creating a Gesture Recognition: You can create a Gesture Recognition by specifying a callback method so the Gesture Recognition send you update when gesture starts, changes, or ends.
2)Add Gesture Recognition to View : Each gesture is associated with one view.When a touch occurs within the bounds of that view, the gesture recognizer see if it matches the type of touch it’s looking for, and if a match is found it will notify the callback method.
Example:
Adding a Tap Gesture Recognizer to a View:
CallBack method for Gesture Recognizer:
-(void) handleTapGestureRecognizer:(id) sender{
NSLog("Tap Gesture Occurred");
}
Adding Gesture to view
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGestureRecognizer:)];
tapGesture.numberOfTapsRequired = 2; //Default is 1.
[view addGestureRecognizer:tapGesture];
Note: userInteractionEnabled is always "YES" for specified view.
In the same way you can use rest of Gesture Recognizers.
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