Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Sunday, 30 April 2017

Display Scrollable Image

In some cases image is bigger than screen size.
For display full image within the screen need to bind that image within the UIScrollView.
Process of binding a image with UIScrollview is easy and can achieve in 5 steps.

Here the step by step process to bind a image with UIScrollView.
1)  Create an instant of UIScrollView.
2)  Get image instant to display
3)  Retrieve width and height of image.
4)  Add UIImageView above to UIScrollView.
5)  Set UIScrollview content size equals to image size.

//Add a UIScrollView
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
scrollView.backgroundColor = [UIColor whiteColor];
[self.view addSubView:scrollView];

//Get Image
UIImage *displayImage = [UIImage imageNamed:@""];

//Get Image Size
CGSize imageSize = displayImage.size;

//Add Image View
UIImageView *displayImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, imageSize.width, imageSize.height)];
displayImageView.backgroundColor = [UIColor clearColor];
displayImageView.image = displayImage;
[scrollView addSubView: displayImageView];
[scrollView setContentSize: imageSize];

Sunday, 9 April 2017

Draw a Dashed Pattern Stroke

A small small changes left better impact on UI. In this post we will work on to enhance UI implementation with dashed pattern border on UIView.

Draw dashed pattern border on UIView is very simple and we can use UIBezierPath for draw dashed pattern border.
Lets start, first create subclass of UIView(named DashedBorderView).

#import <UIKit/UIKit.h>

@interface DashedPatternView : UIView

@end


#import "DashedPatternView.h"

@implementation DashedPatternView


/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
}
*/


@end

Go to DashedPatternView.m and uncomment drawRect: method
Now add following code for draw  a rectangle

- (void)drawRect:(CGRect)rect {
    // Drawing code
    [[UIColor blackColor] setStroke];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(10, 10)];
    [path addLineToPoint:CGPointMake(rect.size.width, 10)];
    [path addLineToPoint:CGPointMake(rect.size.width, rect.size.height - 10)];
    [path addLineToPoint:CGPointMake(10, rect.size.height - 10)];
    [path closePath];
    path.lineWidth = 2.0;
    [path stroke];
}

 
Go to your controller class and add DashedPatternView as a subview on main view.
Here code

-(void) addBorderView{
DashedPatternView *dashedView = [[DashedPatternView alloc] init];
    dashedView.frame = CGRectMake(100, 300, self.view.frame.size.width-200, 60);
    dashedView.backgroundColor = [UIColor clearColor];
[self.view addSubview:dashedView];

}

Call addBorderView() method from viewDidLoad() method.
Run the app and you can see a rectangle with solid black border
Now we are going to add dashed pattern border instead of solid border
Add following code just before to call stroke method

CGFloat dashes[] = { 6,6,6};
    [path setLineDash:dashes count:3 phase:0];


above two lines of code enough for draw dashed pattern border.
first we have initialize an array for the dashed border style pattern(you can change the pattern and can see result)
second line of code  set pattern for draw with 3 count(Count of pattern array).

Now run the app and you can see a rectangle with dashed pattern border.


Thursday, 30 March 2017

Get User Current Location

Location service improve the app by enhancing user experience. Lots of application's features base on location service like finding near places, restaurant and whatever user want to search. Uber, Ola, Nearby and tons of applications are based on location service and display required content on the basis of that. Suppose we are stand on a place and want to search restaurant near current location, in this case we must know user current location and than can display result according to user search.
Now question is how can we get user current location? It is not a difficult task, every language provide in build framework and library for perform this task.
 Apple provide Core Location Framework for obtaining all necessary information regarding user's current location. Core Location Framework provide geographic location of device. Click here to know about Geographic coordinate system.

Lets start the coding stuff to fetch current location of a user.
Add Core Location Framework in the build phase of target under"Link Binary with Library"  section, switch to controller class and import location framework and implement <CLLocationManagerDelegate> and declare an instance of CLLocationManager.

#import <CoreLocation/CoreLocation.h>
@interface HomeMapViewController : UIViewController<CLLocationManagerDelegate>{
            CLLocationManager *locationManager;
}
@end

Now switch to .m class and add method for fetch current location

@implementation HomeMapViewController
      - (void)viewDidLoad {
              [super viewDidLoad];
              // Do any additional setup after loading the view from its nib.
               [self  getCurrentLocation];
       }
     -(void) getCurrentLocation{
         locationManager = [[CLLocationManager alloc] init];
         locationManager.delegate = self;
         locationManager.desiredAccuracy = kCLLocationAccuracyBest;
         if ([locationManager respondsToSelector:@selector(requestWhenInUseAuthorization)]) {
             [locationManager requestWhenInUseAuthorization];
         }
         [locationManager startUpdatingLocation];
     }
// define delegate methods of <CLLocationManagerDelegate>
      - (void)locationManager:(CLLocationManager *)manager
         didFailWithError:(NSError *)error{
          NSLog(@"Error to fetch location = %@", error);
     }
     -(void) locationManager:(CLLocationManager *)manager didUpdateLocations:               (NSArray<CLLocation *> *)locations{
         CLLocation *location = [locations lastObject];
         CLLocationCoordinate2D cord = location.coordinate;
         NSLog(@"Current Location\n Latitude - %f \n Longitude - %f", cord.latitude, cord.longitude);
     }@end

Now run the app and allow the application to fetch your current location.
You can see latitude and longitude value of location on  console area. We are successfully getting  current location of device/user.
We can stop location update service any time by using 'stopUpdatingLocation' method. It will be better to stop location service after getting current location. add following  line of code inside of 'didUpdateLocations' method

[locationManager stopUpdatingLocation];

But the problem is, value of location in form of latitude and longitude and it is not in human readable address. Lets convert the coordinate value in human readable address.

CLGeocoder class provide service for convert coordinate to human readable address. By specify the latitude and longitude of a given location, you can use CLGeocoder to find a user-readable address.

Lets create a new method for getting human readable address of coordinate.

-(void) getReadableAddressFrom:(CLLocation *)location{
    CLGeocoder *geocoder = [[CLGeocoder alloc] init];
    [geocoder reverseGeocodeLocation:location completionHandler:^(NSArray *placemarks, NSError *error) {
        NSLog(@"Found placemarks: %@, error: %@", placemarks, error);
        if (error == nil && [placemarks count] > 0) {
            CLPlacemark *placemark = [placemarks lastObject];
            NSString *address = [NSString stringWithFormat:@"%@ %@\n%@ %@\n%@\n%@",placemark.subThoroughfare, placemark.thoroughfare,placemark.postalCode, placemark.locality,placemark.administrativeArea,placemark.country];
            NSLog(@"Address = %@", address);
        } else {
            NSLog(@"%@", error.debugDescription);
        }
    } ];
}


Inside 'didUpdateLocations' method add line of code to call above method.
[self getReadableAddressFrom:location];

Run the code and check the console, you can see address details.

Note :   For running the application on simulator set the default address of simulator.
In the menu bar, select “Debug” -> “Location” for setting the simulator location.


Sunday, 5 March 2017

Display a controller on the top of all controller

We have in-build methods to present and navigate a new controller from currently visible controller.
We can use "presentViewController: animated: completion:" method to present a new controller and "pushViewController: animated:" method to push a new controller in navigation controller stack.
But for presenting and navigating a new controller  we must know current visible controller, our presenting and navigation code must be inside the current visible controller file. Suppose our project require to display a controller on notification call, when user receive a notification a controller will present. In this scenario we don't know when the app will receive notification, and at the time of receiving  notification, which controller is on top. So what is the best solution of this problem? first option is write  code inside all classes and call this method on the basis of local notification, when a controller appear its add a observer for present a controller and when its disappear remove that observer. But, is this good option/solution? No, its not a solution of problem. If we accept this approach, than we need to add extra work to controller local notification for present and push controller.  Instead of accepting first approach we will find the current visible controller and present new controller from any where of the application and no need to write same code again and again in side all classes.

In this blog post i am going to find current visible controller and present a new controller.
Lets start,

Go to your project and add new category for UIWindow.
Inside .h file add following methods

- (UIViewController *)visibleViewController;
+ (UIViewController *) getVisibleViewControllerFrom:(UIViewController *) vc;


Now switch to .m file and define methods

- (UIViewController *)visibleViewController {
    UIViewController *rootViewController = self.rootViewController;
    return [UIWindow getVisibleViewControllerFrom:rootViewController];
}

+ (UIViewController *) getVisibleViewControllerFrom:(UIViewController *) vc {
    if ([vc isKindOfClass:[UINavigationController class]]) {
        return [UIWindow getVisibleViewControllerFrom:[((UINavigationController *) vc) visibleViewController]];
    } else if ([vc isKindOfClass:[UITabBarController class]]) {
        return [UIWindow getVisibleViewControllerFrom:[((UITabBarController *) vc) selectedViewController]];
    } else {
        if (vc.presentedViewController) {
            return [UIWindow getVisibleViewControllerFrom:vc.presentedViewController];
        } else {
            return vc;
        }
    }

}
 //--------
In the first method, we are not doing any thing, just we are calling the second method with root controller of window.
In the second method,    we are checking the kind of controller(is a kind of UINavigationController, UITabBarController, presentedViewContrller) and returning top of the controller.

Go to ViewController.m file and import UIWindow category class
 and add below method

-(void) displayFullScreenMessage{
//create a instance of controller
    MessageViewController *controller = [[MessageViewController alloc] initWithNibName:@"MessageViewController" bundle:nil];
    //get main window
    UIWindow *mainWindow =  [[UIApplication sharedApplication] keyWindow];

//get current visible controller
    UIViewController *visiblecontroller = [mainWindow visibleViewController];

//present a controller
    [visiblecontroller presentViewController:controller animated:YES completion:nil];
}


Now we have enough code for display a controller on the top of the controller.
Call the above method and display controller.

Friday, 3 February 2017

Draw a curve on UIView

As we all know, User interface is a key part for all application. User interface of an application is only way to interact with end user. A better user interface provide better experiences to end user.
In this block, we are going to create a curve at the upper part of a view.
Resultant screen will be look line below image


                                                                 


For drawing a curve on the upper part of a view, we need to do some math works for setting the radius and center on view. 
We need 3 things for drawing a curve:
1. Center.
2. Radius
3. Start angle.
4. End angle.
At the initial point we are not having any point and angle.
Suppose, we want to draw a curve on the upper part of view with area w * 100, w is the width of view.
now we have 3 points on the curve
1. view x origin and 100.
2. view center and 0.
3. view width and 100.
so all points are:
initial point - (0, 100)
mid point - (w/2, 0)
end point -  (w, 100).

Now we are having three points, so we can draw a triangle using these points
Lets say our triangle is ∆ABC and ø be the angle opposite to side A.
We can calculate distance between all points of triangle AB, BC and CA

Suppose A is the distance between A and B(AB), similarly B is the distance between BC and C is the distance between CA. 
suppose r be the radius of circle/arc.
then A/sinø = 2r,
This isn't hard (just drop a perpendicular from O to A, and use the definition of sin on the similar triangles).

Area of triangle  ∆ABC
K = (BCsinø)/2
sinø = 2K/BC

Now
2r = A/(2K/BC)
r = ABC/4K

Draw a perpendicular for A to BC, we will get height of triangle which is 100(curve draw area as we defined initially)
so K = (base * height) / 2;
K = B * h / 2;

so radius  r = AC / 2h.
we have calculated radius. lets calculate center
x point of center will be in the mid of the curve area and y point will be radius.
so center c = (w/2, r)

now we are ready for draw a curve on the upper part of a view.

Sub-classing of view is the best option for customization and redrawing.
Create a new class(subclass of UIView) namely CurveView(you can choose any name for a class)

in a CurveView.h file declare the following methods and variables
//----variables
    CGFloat radius;
    CGPoint centerPoint;
    CGFloat curveTopMargin;

//----methods
-(instancetype) initWithFrame:(CGRect)frame withUpperCurveMargin:(CGFloat)topMargin;

also declare a macro for convert angle from degree to radians
#define   DEGREES_TO_RADIANS(degrees)  ((M_PI * degrees)/ 180)

Switch to CurveView.m file and following code
//method for initialize an instance of CurveView
-(instancetype) initWithFrame:(CGRect)frame withUpperCurveMargin:(CGFloat)topMargin{
    self = [super initWithFrame: frame];
    if(self){
        curveTopMargin = topMargin;
        [self calculateRadius];
    }
    return self;
}

Now add code for calculate center point and radius
#pragma mark - Calculate radius and center
-(void) calculateRadius{
    CGFloat a = [self calculateDistance:CGPointMake(0, curveTopMargin) andPoint:CGPointMake(self.frame.size.width/2, 0)];
    CGFloat c = [self calculateDistance:CGPointMake(self.frame.size.width, curveTopMargin) andPoint:CGPointMake(self.frame.size.width/2, 0)];
    radius = (a * c)/(2*curveTopMargin);
    centerPoint = CGPointMake(self.frame.size.width/2, radius);
}
-(CGFloat) calculateDistance:(CGPoint)p1 andPoint:(CGPoint)p2{
    CGFloat x =sqrt((pow((p2.x - p1.x), 2)+(pow(p2.y - p1.y, 2))));
    return x;
}


And now add drawRect() method for drawing a view with curve
- (void)drawRect:(CGRect)rect {
    // Drawing code
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSaveGState(context);
    //-------draw
    CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
    CGContextSetFillColorWithColor(context, [UIColor cyanColor].CGColor);
    UIBezierPath *curvePath = [UIBezierPath bezierPath];
    [curvePath addArcWithCenter:centerPoint radius:radius-1  startAngle:DEGREES_TO_RADIANS(0) endAngle:DEGREES_TO_RADIANS(360) clockwise:YES];
    CGPathRef cgPath = CGPathCreateCopy(curvePath.CGPath);
    CGContextAddPath(context, cgPath);
    CGContextSetLineWidth(context, 1);
    CGContextSetShadowWithColor(context, CGSizeMake(0, -1.0), 0.3, [UIColor lightGrayColor].CGColor);
    CGContextDrawPath(context, kCGPathEOFillStroke);
    CGPathRelease(cgPath);
    CGContextRestoreGState(context);
}


Go to controller class and add curve view as a subview
-(void) addCurveView{
    CGSize screenSize = [UIScreen mainScreen].bounds.size;
    CurveView *topCurveView = [[CurveView alloc] initWithFrame:CGRectMake(0, screenSize.height, screenSize.width, 250) withUpperCurveMargin:60];
    topCurveView.backgroundColor = [UIColor clearColor];
    [self.view addSubview:topCurveView];
    CGRect f = topCurveView.frame;
    f.origin.y = screenSize.height - f.size.height;
    [UIView animateWithDuration:0.3 animations:^{
        topCurveView.frame = f;
    }];
}


Run the app, w can see a curve at the upper part.

Click here for Complete project.

Thursday, 19 January 2017

Getting Current Location

The Core Location Framework provide the Objective-C interface for obtaining information about current location and heading(direction in which device is pointing) of user. By using this framework we can configure and schedule delivery of location and heading event and can define geographic regions.

Get current location:
CLLocationManager class have ability to deliver current location and heading event. We can use this class for start and stop delivery of  location and heading event. Its provide all event information through delegates methods(CLLocationManagerDelegate).

Here code snippet for getting current location

-(void) getCurrentLocation{
    //Create an instance of CLLocationManager
    CLLocationManager * locationManager = [[CLLocationManager alloc] init];

    // Set delegate
    locationManager.delegate = self;

   // set accuracy
    locationManager.desiredAccuracy = kCLLocationAccuracyBest;

    //request for authorization
    if ([locationManager respondsToSelector:@selector(requestWhenInUseAuthorization)]) {
        [locationManager requestWhenInUseAuthorization];
    }

    //start updating locations
    [locationManager startUpdatingLocation];
}


Now define the delegate method for getting location inforamation

-(void) locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray<CLLocation *> *)locations{
    CLLocation *currentLocation = [locations lastObject];
    NSLog(@"Location latitude - %f",currentLocation.coordinate.latitude);
    NSLog(@"Location longitude - %f", currentLocation.coordinate.latitude);
}

// get error message to fetch location
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error
{
    NSLog(@"didFailWithError: %@", error);
}

Its enough for getting current location of user.
Run the app.
First its prompt a message for getting accessibility to use current location(This message will appear  first time only). Click on allow button and  we can see location info in console area.

Note: For running the application on simulator, we need to do some extra setting, because by default simulator location is set to 'None' and this is the reason we are getting error message instead of current location information.
Now select 'Location' under Debug menu option of simulator, and choose 'custom location'. We can see some value for latitude and longitude, it is the position of Apple or Apple store,  we can change latitude and longitude value. Now click on 'Ok' and run the app again.
we can see  latitude and longitude value on console area.

Now we are getting current location of user in the form of latitude and longitude, but is it enough to find address/location by a user?  If i provide my latitude and longitude details to some one , is it possible to find my location for that?
We are getting current location information but its not understand for user. So we are going to convert location info in human readable format.

No need to worry about conversion because Core Location framework has ability to perform this task by CLGeocoder.
CLGeocoder:
The CLGeocoder class provides services for converting coordinate(latitude and longitude) to the user-friendly representation. A user-friendly representation of the coordinate typically consists of the street, city, state, and country information corresponding to the given location, but it may also contain a relevant point of interest, landmarks, or other identifying information. 

 Now back to code and update locationManager: didUpdateLocations: method with below code

 -(void) locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray<CLLocation *> *)locations{
    //stop updating locations
    [manager stopUpdatingLocation];
    //get current location
    CLLocation *currentLocation = [locations lastObject];
    NSLog(@"Location latitude - %f",currentLocation.coordinate.latitude);
    NSLog(@"Location longitude - %f", currentLocation.coordinate.latitude);
 
    //convert coodinate to user-friendly representation
    CLGeocoder *geoCoder = [[CLGeocoder alloc] init];
    [geoCoder reverseGeocodeLocation:locations.lastObject completionHandler:^(NSArray<CLPlacemark *> * _Nullable placemarks, NSError * _Nullable error) {
        CLPlacemark *placeMark = [placemarks lastObject];
        NSLog(@"name = %@", placeMark.name);
        NSLog(@"address dict = %@",placeMark.addressDictionary);
    }];
}


Run the application again.
Now we can see address details in console area.



Sunday, 15 January 2017

Contact Picker Controller

One of the useful framework provided by Apple is "ContactsUI Framework". ContactUI Framework display user's contact list in a graphical interface.  The ContactUI Framework is useful for display, edit, select and create contact within the app. Before enter in code lets discuss about some important classes of this framework.

CNContactPickerViewController:
CNContactPickerViewController present the entire list of contact to user. This class allows to user to select one or multiple contacts. Its supports both single selection and multi-selection. The app does not need access to the user’s contacts and the user will not be prompted for access. It will only have access to the final selection of the user.

CNContactViewController:
The CNContactViewController is used to display a contact. It can display a new contact, unknown contact, or existing contact.

Now we are ready for display entire list of contacts  within the application.

Here code snippet for  display CNContactPickerViewController
//Create an instance of  CNContactPickerViewController
CNContactPickerViewController *contactController = [[CNContactPickerViewController alloc] init];
//Set the CNContactPickerDelegate
    contactController.delegate = self;
//Present picker controller
    [self presentViewController:contactController animated:YES completion:nil];

Implement the delegate method  for getting details of selected contant.
(In this example we are going to handle onle single selection of contact)

 - (void)contactPicker:(CNContactPickerViewController *)picker didSelectContact:(CNContact *)contact{
            NSLog(@"Given Name = %@",contact.givenName);
           //Get numbers
           NSArray *phoneNumbers= contact.phoneNumbers;
    for(CNLabeledValue *phoneNumber in phoneNumbers){
        if ([phoneNumber isKindOfClass:[CNLabeledValue class]]) {
            NSLog(@"CNLabeledValue - %@", ((CNLabeledValue *)phoneNumber).value);
            id valueType = ((CNLabeledValue *)phoneNumber).value;
            if ([valueType isKindOfClass:[CNPhoneNumber class]]) {
                    NSLog(@"phone number - %@",[valueType valueForKey:@"digits"]);
                    NSLog(@"Country -> %@", [valueType valueForKey:@"countryCode"]);
            }
         }
    }
    [picker dismissViewControllerAnimated:YES completion:nil];
}


// contactPickerDidCancel invoked, when user cancel picker selection
- (void)contactPickerDidCancel:(CNContactPickerViewController *)picker{
    [picker dismissViewControllerAnimated:YES completion:nil];
}


For more detail Click here

Tuesday, 27 December 2016

CAMediaPicker

CAMediaPicker works like a UIImagePickercontroller. Its allow to select multiple images at a time from photo albums and photo libraries using "Photos Framework". It is a simple library and easy to integrate.

Features of CAMediaPicker
CAMediaPicker has a 4 options to select/add media 
1. MediaPickerSourcePhotoTypeAlbum: Allow to select multiple images at a time form photo albums and libraries.
2. MediaPickerSourceTypeImage:  Click live photo.
3. MediaPickerSourceVideoTypeAlbum: Allow to select a video from video libraries.
4. MediaPickerSourceTypeVideo: Record a live video.

Integration of CAMediaPicker:
1. First add all classes of CAMediaPicker to project.
2. Import "CAMediaManager.h" class to controller.
#import "CAMediaManager.h"
3. Create an instance of CAMediaManager.
CAMediaManager *mediaManager = [CAMediaManager sharedMediaManagerWithRootController:self];
4. Set delegate for CAMediaManage.
mediaManager.mediaPickerDelegate = self;
5. Present CAMediaPicker with setting MediaPickerSourceType
[mediaManager presentMediaPickerControllerWithSource:source];
6. Define delegate methods.

CAMediaPicker return selected media to MediaPickerDelegate.
MediaPickerDelegate contain 3 simple methods.
1.-(void) mediaPicker:(CAMediaManager *)mediaPicker didFailWithAuthorizationStatus:(PHAuthorizationStatus)status;
Above delegate method give current authentication that app can use application is authorized or not  to access photo data.

2. -(void) mediaPicker:(CAMediaManager *)mediaPicker didSelectedAssets:(NSArray *)assetList
Above delegate method give all selected media. It will give multiple images in case of selecting images from photo album, in the rest of the case it will give only one object.

3.-(void) didCancelMediaPicker:(CAMediaManager *)mediaPicker
This delegate method call, if user cancel selection of media.

 Sample code for display photo libraries and photo album(for selecting images)
CAMediaManager *mediaManager = [CAMediaManager sharedMediaManagerWithRootController:self];
    mediaManager.mediaPickerDelegate = self;
    [mediaManager presentMediaPickerControllerWithSource:MediaPickerSourcePhotoTypeAlbum]; 


Sample code for click a photo
CAMediaManager *mediaManager = [CAMediaManager sharedMediaManagerWithRootController:self];
    mediaManager.mediaPickerDelegate = self;
    [mediaManager presentMediaPickerControllerWithSource:MediaPickerSourceTypeImage]; 


Sample code for display list of all videos
 CAMediaManager *mediaManager = [CAMediaManager sharedMediaManagerWithRootController:self];
    mediaManager.mediaPickerDelegate = self;
    [mediaManager presentMediaPickerControllerWithSource:MediaPickerSourceVideoTypeAlbum]; 


Sample code for record a video
CAMediaManager *mediaManager = [CAMediaManager sharedMediaManagerWithRootController:self];
    mediaManager.mediaPickerDelegate = self;
    [mediaManager presentMediaPickerControllerWithSource:MediaPickerSourceTypeVideo];


Delegate methos
-(void) mediaPicker:(CAMediaManager *)mediaPicker didFailWithAuthorizationStatus:(PHAuthorizationStatus)status{
    if (status == PHAuthorizationStatusRestricted) {
        NSLog(@"Application not having access to use photo album and camera");
    }
   
}


-(void) mediaPicker:(CAMediaManager *)mediaPicker didSelectedAssets:(NSArray *)assetList{
     NSLog(@"Selected assets count = %zd", assetList.count);
}

-(void) didCancelMediaPicker:(CAMediaManager *)mediaPicker{
    NSLog(@"Cancel media selection");
}


Click here for download Sample project

Monday, 19 December 2016

Get All Album and Assets

ALAssets library has deprecated in iOS9, and Apple introduce new framework  'Photos Framework' for retrieve assets for display and playback, edit image or video content, or work with collections of assets such as album, moments, and iCloud Shared Album.

Features:
1. Fetching objects and requesting changes
    Class's instance of Photos framework model retrieve assets(images, videos,  and Live Photos), collections of assets(albums or moments), and list of collections(such as album folder or moment clusters). There objects are read only, immutable and contain metadata only.
2. Change observing.
3. Support for Photos app features.
4. Assets and thumbnail loading and caching.
5. Assets content editing.

For details about Photos framework Click here

In this part of blog we will fetch all video assets from device(Photos app).
PHAssets:
All images, videos and live photos in Photos library represented by an instance of PHAssets.
 Instances of PHAsset are immutable.

PHFetchResult:
An ordered list of assets or collections returned from Photos fetch methods.
Photos provide all assets in the in a fetch result.

PHImageManager:
PHImageManager provide methos for retrieving and generating preview thumbnails and full-size image or video data associated with assets instance.

PHAssetCollection:
PHAssetCollection is collection of Photos and Videos assets , such as a moment, user-created album, smart album.

Get All Collection List:

1. Get list of smart albums
PHFetchResult *smartAlbum = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeSmartAlbum subtype:PHAssetCollectionSubtypeAny options:nil];
    for (PHAssetCollection *collection in smartAlbum){
        NSLog(@"Title Album= %@",collection.localizedTitle);
        [tempArray addObject:collection];
    }


2. Get list of User created albums
PHFetchResult *userAlbums = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAny options:nil];
    for (PHAssetCollection *collection in userAlbums){
        NSLog(@"Title Album= %@",collection.localizedTitle);
        [tempArray addObject:collection];
    }


Above code return all available list of collection of assets.

Now we can retrieve all assets from collection list.
here code for fetching all assets from collection list

 //initialize a mutable array for contain all assets
self.allImageAssetArray = [[NSMutableArray alloc] init];
 //Initialize an object of image manager
PHImageManager *manager = [PHImageManager defaultManager];
//fetch all image assets from collection list
    PHFetchResult *assetsFetchResult = [PHAsset fetchAssetsInAssetCollection:assetCollectionIdentifier options:nil];
    NSLog(@"Total Count = %zd", assetsFetchResult.count);
    for (PHAsset *asset in assetsFetchResult){

    //Get image from Asset
        [manager requestImageForAsset:asset targetSize:thumbnailSize contentMode:PHImageContentModeAspectFit options:PHImageRequestOptionsResizeModeNone resultHandler:^(UIImage * _Nullable result, NSDictionary * _Nullable info) {
//add image to array
            [self.allImageAssetArray addObject:result];
        }];
    }
//end for loop

Sunday, 20 November 2016

Text Animation

A well design  user interface is a key feature of an application.  A end user only interact with UI part an application, so making an  attractive user interface  force user to play with application.
A small small effect like animation help to improve interface design.

In this blog, i am going to display text message with animations.
Click here for download "TextAnimationView" classes.

Create a new project(TextAnimationApplication).
and add downloaded classes to project

Now go to ViewController.m class and import "TextAnimationView.h" file
and declare a variable

TextAnimationView *textAnimationView;                                                        

define below method to add TextAnimationView to ViewController's view

-(void) addTextAnimationView{
//initialize instance
    textAnimationView = [[TextAnimationView alloc] initWithFrame:CGRectMake(0, 100, self.view.frame.size.width, 100) withMessage:@"It's a sample marquee message."];
    [self.view addSubview:textAnimationView];

//Default text appearance animation
    [textAnimationView displayMessageViewWithPresentationType:AnnouncementViewPresentWithCenterAnimation withSpinAnimation:YES];
}


In ViewController.h class declare an IBAction method

-(IBAction)buttonAction:(UIButton *)sender;


Now Switch to main.storyboard file and add UIButtons for different different animations.

In the sample project i added 10 buttons for display text message with 10 different-different animation. Add all buttons with declared method with TouchUpInside event.

Define IBAction method in ViewController.m, file

-(IBAction)buttonAction:(UIButton *)sender{
    switch (sender.tag) {
        case 1:
//display text with scale transform           

[textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithCenterAnimation withSpinAnimation:YES];
            break;
        case 2:

// display text animation view from top of the screen to declared frame with simple animation.
            [textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithTopAnimation withSpinAnimation:NO];
            break;

         case 3:
// display text animation view from left of the screen to declared frame with spin animation.
             [textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithLeftAnimation withSpinAnimation:YES];
            break;
        case 4:

// display text animation view from alpha value animation with spin animation.       
     [textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithAlpha withSpinAnimation:YES];
            break;
        case 5:

// display text animation view from the bottom of the screen to declared frame with spin animation.
             [textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithBottomAnimation withSpinAnimation:YES];
            break;
        case 6:

// display text animation view from right of the screen to declared frame with out spin animation.
             [textAnimationView displayMessageViewWithPresentationType:TextAnimationViewPresentWithRightAnimation withSpinAnimation:NO];
            break;
        case 7:

// display text animation view with marquee animation from right
             [textAnimationView setTextMarquee:YES withDirectionType:TextMarqueeFromRight];
            break;
        case 8:

// display text animation view with marquee animation from left
             [textAnimationView setTextMarquee:YES withDirectionType:TextMarqueeFromLeft];
            break;
        case 9:

// display text animation view with marquee animation from Top            [textAnimationView setTextMarquee:YES withDirectionType:TextMarqueeFromTop];
            break;
        case 10:

// display text animation view with character animation(one by one character animation)
             [textAnimationView displayTextWithTypingAnimation:@"It's a sample marquee message."];
            break;
           
        default:
            break;
    }
}


Now run the project and click on buttons for display text message with animations.
Click here for download sample project.


Sunday, 13 November 2016

Analyz Crash Reports



When an application crashes on an iOS device, a "crash report" is created and stored on the device. Crash reports describe the conditions under which the application terminated, in most cases including a complete stack trace for each executing thread, and are typically very useful for debugging issues in the application.

Exception codes:

In the crash log is a line that starts with the text Exception Codes: followed by one or more hexadecimal values. These are processor-specific codes that may give more information on the nature of the crash.

 The exception code 0xbaaaaaad indicates that the log is a stackshot of the entire system, not a crash report. To take a stackshot, push the home button and any volume button. Often these logs are accidentally created by users, and do not indicate an error.
The exception code 0xbad22222 indicates that a VoIP application has been terminated by iOS because it resumed too frequently.
 The exception code 0x8badf00d indicates that an application has been terminated by iOS because a watchdog timeout occurred. The application took too long to launch, terminate, or respond to system events.
The exception code 0xc00010ff indicates the app was killed by the operating system in response to a thermal event. This may be due to an issue with the particular device that this crash occurred on, or the environment it was operated in.
The exception code 0xdead10cc indicates that an application has been terminated by iOS because it held on to a system resource (like the address book database) while running in the background.
The exception code 0xdeadfa11 indicated that an application has been force quit by the user. Force quits occur when the user first holds down the On/Off button until "slide to power off" appears, then holds down the Home button. It's reasonable to assume that the user has done this because the application has become unresponsive, but it's not guaranteed - force quit will work on any application.
For detail information Click here


Monday, 10 October 2016

CABasicAnimation

CABasicAnimation provides basic, single-keyframe animation capabilities for a layer property.
CABasicAnimation class animates a layer property between two values, a starting and an ending value. To move a layer from one point to another in its containing window, for example, we can create a basic animation using the keypath position. We give the animation a start value and an ending value and add the animation to the layer.

Here i am going to create a search animation, animation start with a small circle with minimum radius and continue increase the radius and after maximum radius again its start animate the circle from minimum radius.

First create  a Project(SearchActivityIndicatorViewSample)

Now create a new file(SearchActivityIndicatorView) which is subclass of UIView.
We are going to display a animated circle, so for creating a  circle i am going to declare another Class(SearchActivityIndicatorCircleView) inside "SearchActivityIndicatorView".
SearchActivityIndicatorCircleView class also a subclass of UIView.

Ok, Why i am creating a separate class for display a circle?
Answer is, if we want to display more than one circle as a search indicator so we can use multiple instance of that class and we don't need to write code for multiple circle. So by using this approach     we can avoid duplication of code.
 and also declare a property for stroke color inside "SearchActivityIndicatorCircleView Class".

here the code snippet

@interface SearchActivityIndicatorCircleView : UIView
{
   
}
@property (nonatomic, strong) UIColor *strokeColor;
@end


//Implementation 
@implementation SearchActivityIndicatorCircleView

@end


Add the following methods  inside SearchActivityIndicatorCircleView implementation.
-(instancetype) initWithFrame:(CGRect)frame{
    self = [super initWithFrame: frame];
    if (self) {
        self.backgroundColor = [UIColor clearColor];
    }
    return self;
}


-(void) drawRect:(CGRect)rect{
    //Drawing Code
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSaveGState(context);
    CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor);
    UIBezierPath *circlePath = [UIBezierPath bezierPath];
    [circlePath addArcWithCenter:CGPointMake(self.bounds.size.width/2, self.frame.size.height/2) radius:MIN(self.frame.size.width, self.frame.size.height)/2 - 5  startAngle:DEGREES_TO_RADIANS(0) endAngle:DEGREES_TO_RADIANS(360) clockwise:YES];
    CGPathRef cgPath = CGPathCreateCopy(circlePath.CGPath);
    CGContextAddPath(context, cgPath);
    CGContextSetLineWidth(context, 1);
    CGContextDrawPath(context, kCGPathStroke);
    CGPathRelease(cgPath);
}


In the first method i override initWithFrame: method for creating a new instance for the class.
and in the second method drawRect: i am creating a circle. Radius of circle is not static, its will depend on the frame size of View.
For calculating the radius i used smallest value between width and height and after getting smallest value reduce 5 from the that, and with the resultant value drawing circle.

Now we have enough code for draw a circle, only need to create a instance of a class and as a sub-view.

Now Switch to SearchActivityIndicatorView.h Class and add following codes.
@interface SearchActivityIndicatorView : UIView
{
    CGFloat maxScale, minScale;
}
@property (nonatomic, assign) BOOL isAnimating;
@property (nonatomic, strong) UIColor *strokeColor;
@property (nonatomic, assign) NSTimeInterval animationDuration;

-(void) startSearching;
-(void) stopSearching;


Now switch to SearchActivityIndicatorView.m and add following code
-(instancetype) init{
    self = [super init];
    if (self) {
        [self initializeDefaultValues];
    }
    return self;
}
-(instancetype) initWithFrame:(CGRect)frame{
   
    self = [super initWithFrame:frame];
    if (self) {
        [self initializeDefaultValues];
    }
    return self;
}
-(void) awakeFromNib{
    [super awakeFromNib];
    [self initializeDefaultValues];
}
-(void) initializeDefaultValues{
    //set animation suration
    self.animationDuration = 1.9f;
    //set default stroke color
    self.strokeColor = [UIColor redColor];
    //set minimum scale
    minScale = 0.3f;
    //set maximum scale

    maxScale = 8.0f;
}


First 3 methods are used to creating new instance for the class
and the last method set default value with the time of new instance creation of class.
Inside this method, i am defining default value for animation duration, color of circle' stroke, minimum and maximum scale for circle view.

Now its time to add SearchActivityIndicatorCircleView
-(void) addCircleSearchView{
   //1. get minimum value between width and height
    CGFloat width = MIN(self.frame.size.width, self.frame.size.height)/4;

   //2. Create an instance of SearchActivityIndicatorCircleView
    SearchActivityIndicatorCircleView *circleSearchView = [[SearchActivityIndicatorCircleView alloc] initWithFrame:CGRectMake(0, 0, width, width)];
    [circleSearchView setStrokeColor:self.strokeColor];
    circleSearchView.center = self.center;
    //3.Add CABasicAnimation for scale view
    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    //4. set animation duration time
    scaleAnimation.duration = self.animationDuration;
    //5. set repeat count to maximum
    scaleAnimation.repeatCount = CGFLOAT_MAX;
    //6. set minimum value for animation
    scaleAnimation.fromValue = @(minScale);
    //7. set maximum value for animation
    scaleAnimation.toValue = @(maxScale);
    //8. set timing function
    scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];

    //9. add animation to Circle layer
    [circleSearchView.layer addAnimation:scaleAnimation forKey:kSearchScaleAnimationKey];
   //10. add SearchActivityIndicatorCircleView as a subview
    [self addSubview:circleSearchView];
}


Above method create an instance for  SearchActivityIndicatorCircleView, add basic animation for animate a circle and add newly created instances as a subview.
Here step by step explanations:
1. Find minimum value between width and height of frame and divide by 4 means the frame of circle view is 4 times less than SearchActivityIndicatorView.
2. Create an instance of  SearchActivityIndicatorCircleView with the minimum frame size.
3. Create an instance of CABasicAnimation with key "transform.scale".
4. set animation duration, the time require for animation of a circle from minimum scale to maximum scale.
5. set repeat count for animation.
6. set minimum scale or starting scale for animation.
7. set maximum scale for animating the circle.
8. timingFunction: A timing function defining the pacing of the animation.
    CAMediaTimingFunction represents one segment of a function describing a timing curve. The
    function maps an input time normalized to the range [0,1] to an
    output time also in the range [0,1]. E.g. these functions are used
    to define the pacing of an animation over its duration (or over the
   duration of one keyframe). Click here for more detail about CAMediaTimingFunction.

9. add animation to circle layer. CABasicAnimation provide capabilities for animate layer property, so we add animation to layer of circle view.
10. Add circle view as a subview.

We have code for draw a circle, add animation to circle.
So,  now its time to display animation, add below code in SearchActivityIndicatorCircleView.m

-(void) startSearching{
   //check if animation is already started
    if (self.isAnimating) {
        return;
    }

   //set flag value true
    self.isAnimating = YES;

  //add circle
    [self addCircleSearchView];
}


 first we are checking, is animation already started if yes than no need to start animation again.
If no than set the flag value true so we can check animation status later.
and last line send a message to  "addCircleSearchView" method for adding a circle view.




Also write a method for stop animation.
-(void) stopSearching{
    if(!self.isAnimating) {
        return;
    }
    for(UIView *searchView in self.subviews) {
        [UIView animateWithDuration:0.9f animations:^{
            searchView.transform = CGAffineTransformMakeScale(7.0f, 7.0f);
            [searchView setAlpha:0.0f];
        } completion:^(BOOL finished) {
            [searchView.layer removeAllAnimations];
            [searchView removeFromSuperview];
        }];
    }
    self.isAnimating = NO;
}


thats enough.
Now Its time for display our effort to end user.
Switch to ViewController.h class, import SearchActivityIndicatorView

add a property IBOutlet  for SearchActivityIndicatorView
@property (nonatomic, weak) IBOutlet SearchActivityIndicatorView *seachActivityIndicatorView;
and add a IBAction for handle user action.
-(IBAction)handleTapGesture:(UITapGestureRecognizer *)sender;

Now switch to  main.storyboard and drag a UIView from Object library.
Select that view and go to identity inspector and change the class from UIView to SearchActivityIndicatorView
 


Connect IBOutlet to SearchActivityIndicatorView.
Add a Tap Gesture Recognizer  to SearchActivityIndicatorView and connect IBAction method.

Now go to ViewController.m class and method for start animation
-(IBAction)handleTapGesture:(UITapGestureRecognizer *)sender{
   
    if (self.seachActivityIndicatorView.isAnimating == YES) {
        [self.seachActivityIndicatorView stopSearching];
    }
    else{
        [self.seachActivityIndicatorView startSearching];
    }
}


Run the app and tap on the screen, we can see a animated circle on screen.
Click here for complete project.

Saturday, 17 September 2016

Blure Effect

Adding blur effect on the view's corner

User interface play an important role in development of a good application. With the useful and important features, it is necessity of a application to make a attractive and good looking user interface. A well design interface force user to play with application and enjoy the application for a time being.

A small small effect can make the interface better like presenting sub-view  with animation or bounce, adding blur effect in the corner of sub-views.
Here i am going to add blur effect in the corner of sub views.
We can achieve blur effect by using gradient. We are having in-build CAGraientLayer in iOS, so its not a tough  to add blur effect in both corner of a view, because of this CAGraientLayer.
Click here for details of CAGraientLayer.

First create a project and add a UIView as a subview of view in the storyboard or xib file.
Than go to .h file and create a outlet for added UIView.

@property (nonatomic, weak) IBOutlet UIView *horizontalLineViewFirst;

again go to storyboard  or xib file and connect the outlet to added UIView.

Now switch to .m file and add a method

#pragma mark - Add Gradient
-(void) addGrandientlayerToView:(UIView *)gradientView{
    //create a gradient layer
    CAGradientLayer *gradientLayer = [CAGradientLayer layer];
    //set gradient color
    CGColorRef outerColor = [[UIColor colorWithWhite:0.97 alpha:1.0] CGColor];
    CGColorRef innerColor = [[UIColor colorWithWhite:0.72 alpha:0.0] CGColor];

    //set name of the layer
    gradientLayer.name = @"BlurGradientLayer";
    //set color to gradien layer
    gradientLayer.colors = [NSArray arrayWithObjects:(__bridge id)outerColor,(__bridge id)innerColor,(__bridge id)innerColor,(__bridge id)outerColor, nil];
    //set location to each color
    gradientLayer.locations = [NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.200],[NSNumber numberWithFloat:0.710],[NSNumber numberWithFloat:1.0], nil];
    //set start point for draw a gradient layer
    [gradientLayer setStartPoint:CGPointMake(0, 0.6)];
    //set start point for draw a gradient layer
    [gradientLayer setEndPoint:CGPointMake(1, 0.6)];
    //set bound of the layer
    gradientLayer.bounds = gradientView.bounds;
    //set anchor point of layer to {0,0}
    gradientLayer.anchorPoint = CGPointZero;
    [gradientView.layer addSublayer:gradientLayer];

}


pass the message to above method form viewDidLoad method

[self addGrandientlayerToView:self.horizontalLineViewFirst];

Run the  app,  we can see a blur effect on added subview.





 
We can see a effect similar to above image a horizontal line with blur corners.

Now rotate the simulator or device,  one side of blur effect get misplace,its come in the middle not in both corners. Lets fix the issue

add another method to reset gradient location after orientation

#pragma mark -
#pragma mark Handle Orientation

- (void) handleOrientationChange:(NSNotification *)notification{
    [self resetAllGradientLayer];
}
-(void) resetAllGradientLayer{
    [self resetGradientforView:self.horizontalLineViewFirst];
}
-(void) resetGradientforView:(UIView *)gradientView{
    for (CAGradientLayer *layer in gradientView.layer.sublayers){
        if ([layer.name isEqualToString:@"BlurGradientLayer"]) {
            layer.bounds = gradientView.bounds;
        }
    }
}

 
Add orientation change notification to controller

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleOrientationChange:) name:UIDeviceOrientationDidChangeNotification object:nil];

 
Now again run the application and check.
Click here for complete project.

Friday, 2 September 2016

Sqlite Database in ios



Sqlite is an in-process library that implement a self-contained,  serverless,  zero-configuration, transactional SQL database engine. Sqlite is very small and light weight, less than 400kiB fully configured or less than 250 KiB with optional features omitted and its not required a separated server process or system to operate.
Click here for more details.

We can use Sqlite for storage data in iOS Application as a database.
This post is related to get data from two different-different database's tables.

First step is to two get both database path.

So create a method which return db path.

-(NSString *) getDbpathWithName:(NSString *)dbName{
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
  
    NSString *documentsDir = [paths objectAtIndex:0];
    return [documentsDir stringByAppendingPathComponent:dbName];
}
     

NSString *firstDbPath = [self getDbpathWithName:@"Firstdb.Sqlite"];

NSString *secondDbPath = [self getDbpathWithName:@"Seconddb.Sqlite"];

//declare a Sqlite database instance
sqlite3 *secondDataBase;

//Open second database
if (sqlite3_open([secondDbPath UTF8String], &secondDataBase)!=SQLITE_OK) {
        NSLog(@"Error to open database = %s",sqlite3_errmsg(userDatabase));
        sqlite3_close(userDatabase);
       
secondDataBase = nil;
        return ;
    }
//write a query for attach first database to second database
 NSString *attachQuery = [NSString stringWithFormat:@"ATTACH DATABASE \"%@\" AS aDB",firstDbPath];

//execute query
    sqlite3_exec(
secondDataBase, [attachQuery UTF8String], NULL, NULL, &error);
    if (error) {
        NSLog(@"Error to Attach = %s",error);
        sqlite3_close(userDatabase);
       
secondDataBase = nil;
    }
Now we have attached both database, and can use to get data from both database's tables.

//Write a query to retrieve data
NSString *queryString = @"Select e.id,  e.name,  e.address, ex.car_allowance. ex.medical_allowance, ex.food_allowance from employee e inner join expenses ex on (e.id == ex.empId)".

Here table 'employee' is in first database and table 'expenses' is in second database, because we need to fetch data from two different table so we are using 'join'.

//Now Prepare statement
sqlite3_stmt *selectStmt;
    if (sqlite3_prepare_v2(
secondDataBase, queryString.UTF8String, -1, &selectStmt, NULL) != SQLITE_OK) {
        NSLog(@"Error to prepare annotation select stmt all comment= %s",sqlite3_errmsg(
queryString));
        sqlite3_finalize(selectStmt);
        sqlite3_close(
secondDataBase);
        selectStmt = nil;
       
secondDataBase = nil;
        return;
    }
Its time to fetch all records 
NSMutableArray *empRecordArray = [[NSMutableArray alloc] init];
   
 while (sqlite3_step(selectStmt)==SQLITE_ROW) {
        NSString *empid = [NSString stringWithFormat:@"%s",(const  char*)sqlite3_column_text(selectStmt, 0)];
        NSString *name = [NSString stringWithFormat:@"%s",(const char*)sqlite3_column_text(selectStmt, 1)];
       NSString *address = [NSString stringWithFormat:@"%s",(const char*)sqlite3_column_text(selectStmt,2)]; 
       NSString *car_allowance = [NSString stringWithFormat:@"%s",(const char*)sqlite3_column_text(selectStmt, 3)]; 
       NSString *medical_allowance = [NSString stringWithFormat:@"%s",(const char*)sqlite3_column_text(selectStmt, 4)]; 
       NSString *food_allowance = [NSString stringWithFormat:@"%s",(const char*)sqlite3_column_text(selectStmt, 5)];
      
     NSDictionary *recordDict = @{@"id":empid, @"name":name, @"address":address, @"CarAllowance":car_allowance,@"MedicalAllowance":@"medical_allowance", @"FoodAllowance":food_aalowance};

[empRecordArray addObject:recordDict];
}//end while loop

NSLog(@"All record : %@", empRecordArray);


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